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The dealer gives five cards to each player, in two rounds, first three cards and then two or vice versa and turns up the next card for trumps. The player to the left of the dealer (eldest hand) may accept the turn-up for trumps ( "I order it up" ) or may pass, in which case the option goes to the next player and so on. If all four pass, then the eldest hand may name trumps or pass. A second round of passing calls for a new deal. A trick is won by the highest trump or by the highest card of the suit led. Five points make a game. By making all five tricks (march), the combination that has made trumps scores two points (four if the trump maker plays alone). They score only one point by making either three or four tricks, while if they fail to make three tricks they are euchred and the opponents score two points.
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